Bandit.animationTree
Код:blocks { block Output { uin = 1 in = 100 } ///////////////////////////////////////////// //Attack trigger block Trigger { uin = 100 triggerName = "fire" off = 500 on = 101 } block Animation { uin = 101 animationName = "attack1" speed = 1 } ///////////////////////////////////////////// //Attack stomach gun trigger block Trigger { uin = 500 triggerName = "fireStomachGun" off = 200 on = 501 } block Animation { uin = 501 animationName = "attack2" speed = 1 } ///////////////////////////////////////////// //Select walk or idle block Transition { uin = 200 selectedIndexSource = 201 animation0 = 400 // go to idle animation animation1 = 310 // go to walk } block Parameter { uin = 201 parameterName = "move" value = 0 } ///////////////////////////////////////////// //Walk block Direction8Sides { uin = 310 angleSource = 311 speedMultiplierSource = 316 forward = 312 backward = 315 left = 318 right = 319 forwardLeft = 312 forwardRight = 312 backwardLeft = 315 backwardRight = 315 } block Parameter { uin = 311 parameterName = "moveAngle" value = 0 } block Parameter { uin = 316 parameterName = "moveSpeed" value = 1 } block Animation { uin = 312 animationName = "run" speed = 0.45 } block Animation { uin = 315 animationName = "run" speed = -0.4 } block Animation { uin = 318 animationName = "left" speed = 1 } block Animation { uin = 319 animationName = "left" speed = -1 } ///////////////////////////////////////////// //Idle block Animation { uin = 400 animationName = "idle" speed = 1 } ///////////////////////////////////////////// }