Bandit.animationTree
Код:
blocks
{
	block Output
	{
    uin = 1
    in = 100
	}

	/////////////////////////////////////////////
	//Attack trigger

	block Trigger
	{
    uin = 100
    triggerName = "fire"
    off = 500
    on = 101
	}

	block Animation
	{
    uin = 101
    animationName = "attack1"
    speed = 1
	}

	/////////////////////////////////////////////
	//Attack stomach gun trigger

	block Trigger
	{
    uin = 500
    triggerName = "fireStomachGun"
    off = 200
    on = 501
	}

	block Animation
	{
    uin = 501
    animationName = "attack2"
    speed = 1
	}

	/////////////////////////////////////////////
	//Select walk or idle

	block Transition
	{
    uin = 200
	
    selectedIndexSource = 201
    animation0 = 400 // go to idle animation
    animation1 = 310 // go to walk
	}

	block Parameter
	{
    uin = 201
    parameterName = "move"
    value = 0
	}

	/////////////////////////////////////////////
	//Walk

	block Direction8Sides
	{
    uin = 310

    angleSource = 311
    speedMultiplierSource = 316

    forward = 312
    backward = 315
    left = 318
    right = 319
    forwardLeft = 312
    forwardRight = 312
    backwardLeft = 315
    backwardRight = 315
	}

	block Parameter
	{
    uin = 311
    parameterName = "moveAngle"
    value = 0
	}

	block Parameter
	{
    uin = 316
    parameterName = "moveSpeed"
    value = 1
	}

	block Animation
	{
    uin = 312
    animationName = "run"
    speed = 0.45
	}

	block Animation
	{
    uin = 315
    animationName = "run"
    speed = -0.4
	}

	block Animation
	{
    uin = 318
    animationName = "left"
    speed = 1
	}

	block Animation
	{
    uin = 319
    animationName = "left"
    speed = -1
	}
	/////////////////////////////////////////////
	//Idle

	block Animation
	{
    uin = 400
    animationName = "idle"
    speed = 1
	}

	/////////////////////////////////////////////

}